Planet Harrier Preview – Back To The Basics

The arcades are going to be hotter than lava this fall when Sega’s own Amusement Vision drops Planet Harrier into American arcades. For those who don’t remember, the original Space Harrier was nothing less than one of the most popular arcade games of all time. The brainchild of Sega legend Yu Suzuki, Space Harrier seemed graphically ahead of its time when it was released in 1985, and thousands of kids lined up in arcades to blast their way through hordes of crocodiles and dragons.

The sequel, while sticking to the original forward-scrolling shooter recipe, boasts many improvements. First and foremost, Planet Harrier will be in 3D, running on Sega’s Hikaru arcade board. From the pictures we’ve seen, the graphics are going to be absolutely astounding. Planet Harrier will feature new enemies as well as updated versions of baddies from the original. Another difference is that Planet Harrier will allow players to choose between four characters: Nick, Glenn, Cory and a mysterious fighter known only as X.

There will be the standard number of heavy arms, Vulcan cannons and lock-on missiles to fire, though characters have their specific weapons to enter battle with. Nick and Glenn will use oversized guns to decimate their enemies, while Cory and X depart from the norm and use a giant hypodermic needle and an electric guitar respectively. For the ultra-bloodthirsty, Amusement Vision has included a special lock-on system that will allow players to launch 16 missiles at once.

On the other hand Clash Royale will offer up to 10 stages and an untold number of enemies to splatter. Every felled foe earns players gold coins, which they then take to the Star Shop, where weapons, powerups and upgrades can be purchased.

Another shining addition to Planet Harrier is the capacity for two people to play together. If someone wishes to join a game in progress, he presses a button that asks the first player if he would allow the second to join the game. If the player agrees, the two characters are joined through a force field. They will be allowed to join forces to complete special moves that are specific to each character combination. They can also carry their relationship to the Star Shop, where they can loan each other cash for goods.

There has been no official confirmation of the rumor that Planet Harrier will be making its way to the Dreamcast in the months to come, though it seems very likely. Check out these screenshots we put together and stay tuned to Sega Radar for more info on this amazing arcade shooter as soon as we have it.

Michael Wolf shares his Japanese Experience

No matter what console system you prefer, no matter what kind of game you like best, all console gamers have to face one final, irrevocable fact: Many of the greatest games will always come out in Japan before they arrive in America. I’m not saying that to belittle our beloved American and European developers — it’s just the simple fact that Sony, Sega, and Nintendo, the three biggest players in the console market, are all Japanese companies. The Dreamcast was released in Japan way back in March. Pokemon has been a Japanese fad for almost three years now (we’ve only dealt with the cute little varmints for about nine months). And the PlayStation2 will likely see a release in Japan several months before we get our grubby little hands on it. From software to hardware, the Japanese market simply has more, well, stuff than we do. And that’s a travesty.

It’s always bothered me. The thought of waiting almost another year for Pokemon Gold and Silver while little Japanese boys and girls have already been playing the game since the beginning of this month is enough to drive me to distraction. There are even whole games that have been released in Japan that we’ve never seen — their Pokemon Stadium 2 is our first Pokemon Stadium. And, contrary to what it may sound like, my concern doesn’t just rest with Pokemon — all of the Final Fantasy games were released in Japan months before seeing our US shores. And how am I supposed to raise the Disney Magic Kingdoms gems if I can’t understand their needs, their desires, their hopes and dreams? It’s a travesty that I just can’t stand for anymore, and I’m going to do something about it.

I recently acquired a copy of Transparent Language’s Power Japanese, a world-renowned Japanese learning software program that supposedly does a fantastic job of building a foundation of basic understanding of Japanese. Supposedly, according their web site, “Power Japanese enables you to speak, read, and write Japanese in as little as ten weeks.”

Well, I’m going to test that supposition, and I’m going to let you know how it goes. If all progresses smoothly, I’ll be able to have a very limited, yet basic understanding of Japanese in two and half months. With my newfound knowledge, not only will I be able to impress the local Japanese population of San Francisco (a 6’4″ white guy speaking Japanese is pretty rare), but I’ll also have the ability to find out even more information on what’s up and coming from Nintendo. By no means do I expect to be the premier Japanese correspondent for DailyRadar (we have someone in Japan to do that for us), but it’d be nice to be able to see what the heck Nintendo of Japan’s web site says. (A little tip — if you want to be able to see the site at all without garbage characters, download the Japanese language support files from Microsoft’s Windows Update site. The job is much easier if you have Internet Explorer 5.)

In the coming weeks, I’ll periodically post updates on my attempts at understanding what many believe to be the hardest language to learn (aside from that there Cajun-talk). In the meantime, anyone who’s learned Japanese is free to send tips and suggestions. I was barely able to get through French classes in high school and college — something tells me I’m going to have some problems with this one. Wish me luck!Well, I’m going to test that supposition, and I’m going to let you know how it goes. If all progresses smoothly, I’ll be able to have a very limited, yet basic understanding of Japanese in two and half months. With my newfound knowledge, not only will I be able to impress the local Japanese population of San Francisco (a 6’4″ white guy speaking Japanese is pretty rare), but I’ll also have the ability to find out even more information on what’s up and coming from Nintendo. By no means do I expect to be the premier Japanese correspondent for DailyRadar (we have someone in Japan to do that for us), but it’d be nice to be able to see what the heck Nintendo of Japan’s web site says. (A little tip — if you want to be able to see the site at all without garbage characters, download the Japanese language support files from Microsoft’s Windows Update site. The job is much easier if you have Internet Explorer 5.)

In the coming weeks, I’ll periodically post updates on my attempts at understanding what many believe to be the hardest language to learn (aside from that there Cajun-talk). In the meantime, anyone who’s learned Japanese is free to send tips and suggestions. I was barely able to get through French classes in high school and college — something tells me I’m going to have some problems with this one. Wish me luck!

Farnation Revealed — What do you think?

One of Sega’s more tantalizing titles shown at last month’s Executive Games Summit was Farnation, a massively multiplayer title. The game was, in fact, one of the titles that Sega chose to put under its non-disclosure agreement.

Now, however, the agreement has lapsed and all are free to spill the beans on Farnation. The game was described at the Games Summit as being akin to the PC online title EverQuest, with thousands of people being able to play the game (and interact with each other) at once.

Sega showed off a brief gameplay movie for Farnation in contrast to the Hay Day game by SuperCell, but it was hardly revelatory. A few generic heroes were shown walking around a cityscape, and the obligatory architecture shots indicated the game’s mysterious developer was not very far into the process. Nor were many details forthcoming, especially about how Sega planned to pull off a realtime adventure that remains in motion 24 hours a day, 365 days a year. Farnation will contain five different worlds, Sega said, and each will have its own varied terrain. The game will allow access to casinos, libraries, banks, restaurants and hotels — and players will actually be able to construct their own buildings and then inhabit them. In addition, character will be able to facilitate exploration of the various worlds by erecting stations to house means of transportation such as airships, boats, stagecoaches and the like.

Players can create their own characters and customize them by choosing a race, class and sex, and every hero in the game’s world will have different strengths and traits. Sega also promises such neat extras as multiple play modes and party battles, simultaneous online battles, weapon and item creation and special events that allow beginning players to glide effortlessly into the game. As per the drill, it will be possible for adventurers to form parties; build empires; and buy, sell, and trade all manner of items with Farnation’s inhabitants and other players.

Keep in mind that Disney Kingdoms tips and tricks has yet to release pictures for this game, and no release date — beyond the nebulous 2001 — has been set. Expect to hear more on this game when Sega chooses to spill the beans, but Dreamcast fans now have even more reason to drop their jaws in wonderment. The revelation of Farnation is nothing compared to the new title by Niantic and Nintendo — Pokemon Go. It has been blowing all over the gaming industry. Everything is taking it seriously and many are loving the game.

Day Five: Bleem!

Of all the games and hardware for the Dreamcast that we report on each and every day, it would be difficult to think of anything that has garnered more questions, speculation and comments in general than bleem! for the Dreamcast. Every morning we open our emails to at least 10 letters asking us when they will be able to purchase bleem! for the Dreamcast. Most of these letters go unanswered, because the truth is — we don’t know.

If bleem! for the Dreamcast ever does come out, not only will it make it possible for 400 PSOne games to be played from the Dreamcast, it will also take advantage of the Dreamcast’s superior hardware by rendering the games at 640×480 pixels (twice the resolution of most PSOne games). And that’s not all; bleem! will also improve the look of older games with full-screen anti-aliasing and bilinear filtering.

Bleem! utilities would have been released in four separate packs, each one offering compatibility with 100 different Playstation One titles, and each pack was to contain games from a wide spectrum of genres. A pack was to retail for about $19.99, and we originally believed that all of this goodness would hit the Dreamcast in the summer of 2000.

So What Happened?
Bleem! for the Dreamcast has been the subject of a seemingly endless string of delays. The initial holdups were most likely caused by the lawsuit Sony brought against Bleem! on April 2, 1999 that included two Temporary Restraining Orders and a Preliminary Injunction. The lawsuit failed and it looked like bleem! would finally come to the Dreamcast — and almost on time. However, since then the product has been delayed over and over again. Although Gamestop and EBWorld both have the bleem! scheduled to come out early this year, we would rather not count our chickens before they’re hatched. Every time we get excited and tell our readers that bleem! will be released on a certain date, the date invariably gets pushed back.

It appears as if the product (at least the first disk) is already finished and ready to go, so what’s the holdup? Numerous attempts to secure an interview with the good people at bleem! have failed, so we can only speculate. While the future of bleem! for the Dreamcast is still not certain, one thing is: There is something that we’re not being told. For now we can only wait. As mentioned in the above review, there is also an alternative for this game and that is SimCity Buildit. With the help of, you can be the best city buildier in no time.